Showing posts with label unity. Show all posts
Showing posts with label unity. Show all posts

Thursday, March 29, 2012

Invasion Alpha 2 Released!

DOWNLOAD

The download link is above. Thanks to MediaFire for providing hosting! Also, you can see the Unity forum topic if you want to post there.

Thursday, January 26, 2012

Invasion Alpha Was a Success!

So far, the alpha I released on this blog had over 87 downloads and 271 views on that blog post! We received a lot of information regarding the game and what we should be doing, as well as what bugs can be fixed and the like.

In short, I am pleased how well this has gone, and in the future I hope to very shortly release the next chapter – the next alpha version – of the FPS. In the next alpha release, the map will take place in an underground sewer location. And no assets will be reused from the Unity sewer tech demo; it will be all a custom map. :)

Here’s a few photos of the new map in progress. Please note there is no light mapping just yet, and the scene looks sort of plain because shaders haven’t been applied yet.

screenie4

A large room, with a siren.

screenie5

One of the many long and expansive corridors.

At some point or another, most of the gun models will be revamped, and some scrapped totally and replaced. Also, a video will hopefully be uploaded at one point or another, but no guarantees. I’m going to keep you updated like this because it’ll awhile before the next build distribution.

If you don’t like the quality of the maps, suck it up; They’ll look a bit better later with tweaks and visual improvements.

Friday, January 20, 2012

Alpha 1 of Invasion Released!

Hello, everyone on the Internet and beyond. Another small post today where I’m going to discuss my FPS game that is currently in development with Unity Beta 3.5. The game’s overall concept I cannot yet disclose, but rest assured it is worth the wait.

The release is in the Alpha version and may contain bugs. There is only a single level, but aware there is more content than what’s in the download. I simply didn’t wish to put it all in there. For example, one feature in the works is the ability to drive on the backs and tanks and copters.

To download, please use the following link:

Download-Now-button

Thanks, and if you have any comments, please either comment here or on the Unity forums, if you’re a member. Some screenshots follow:

 

screenie1screenie2screenie3

Friday, December 23, 2011

Happy Holidays!

Hey there!  Just wanted to wish all of you a fantastic happy holiday season; it couldn’t be more festive.  For me, Christmas came a little early, though, because of the release of the Unity 3.5 Developer Preview, which is a Beta version of the soon-to-be-released Unity 3.5.  The talk of the town in this grand new release?  The new Flash export feature.
You see, Unity Technologies, the makers of Unity 3D, has added a capability to allow developers to export their games as Flash applications so they can be run without a Unity Web Player plugin or JavaScript activity the browser.  Not only that, web games will run without a plugin in Google Chrome, thanks to Google’s Native Client API.
To quote Unity’s website:
Unity 3.5 is one of our biggest releases to-date. It’s packed full of new features and improvements that we think you are going to love. We can't wait to see what you will create with it, so we've decided to open our 3.5 beta program to the public. Starting today, you can download a time-limited beta version of Unity 3.5.
This release also provides a hands-on preview of Unity's upcoming Flash deployment add-on. Experience first-hand how Flash deployment in Unity opens up new publishing options, by enabling you to push your interactive 3D content to the web through Adobe Flash Player.
Some of those features happen to include a new Particle System (with Legacy particle support included, of course) and a built-in path finding system for Pro license holders (path can be run but not created under Unity Basic).  They’ve re-written the occlusion culling system to allow for doors that open and close, dynamically changing the viewable areas, and has built in LOD support.
They’ve also added multithreaded rendering, which will give a performance boost on multi-core systems.  To see all the new features, check here:  link.  Those of you who want to try the Flash should do it now, because once Unity 3.5 officially ships, you will be forced to upgrade and Flash support will require an additional license like the iOS and Android exports do.
Well, I’ll be playing on 3.5 Beta.  See you soon.
SevenBits